Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.1090]
    Renderer: NVIDIA GeForce GT 525M
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\libnoise.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\BenDi.FortuneVoronoi.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\BenDi.FortuneVoronoi.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\NGenerics.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\NGenerics.dll into Unity Child Domain
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.092 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\kennyb\Desktop\Unity\bin\LOS CUERVOS\los_cuervos_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.555433 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 1256.
Total: 3.216831 ms (FindLiveObjects: 0.050493 ms CreateObjectMapping: 0.016831 ms MarkObjects: 0.432687 ms  DeleteObjects: 2.213111 ms)

NullReferenceException: Object reference not set to an instance of an object
  at CowboyFighter.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Destroyable.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Destroyable.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 13.226943 ms
mouse sensitivity set from controls.ini: 0.2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

mouse sensitivity set from controls.ini: 0.2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Tried to load permanent progress when there's no save data.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

NullReferenceException: Object reference not set to an instance of an object
  at Director.AwakeContinued () [0x00000] in <filename unknown>:0 

  at Director.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3706.
Total: 2.266068 ms (FindLiveObjects: 0.153123 ms CreateObjectMapping: 0.044336 ms MarkObjects: 0.775061 ms  DeleteObjects: 0.820628 ms)

Difficulty set to: 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

charging mah laser
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

FIZZLE! firing too soon...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bandit down! : Cowboy_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

KILL: Cowboy_1 destroyed Cowboy_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

kill count: 131 x ROGUE
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

KILL: Cowboy_1 destroyed Cowboy_2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

